I love the world of 3D art. I believe the combination of artistic creativity, problem solving and functionality of 3D art is what makes it so powerful and so enjoyable at the same time. My passion is to create beautiful, efficient and functional models that can be seen and used in film or games. No other art form allows for the chance to not only make such complex art but also interact with that art as it is rigged, animated and brought to life.
I am a self-driven, easygoing and problem-solving individual who can work efficiently independently or with a team. I always want to learn and will take every opportunity to increase my knowledge. I am a social person and enjoy the chance to work with others of various backgrounds and abilities.
I am proficient with Maya, Zbrush, and Substance Painter and have experience modeling and texturing hard surfaces, organics, environments, characters and creatures. I have a particular interest in character armor and weapons for games.
Please feel free to view my portfolio at https://www.artstation.com/qlang
and local gallery.
No good artist is without their mentors. I was extraordinarily lucky to have known Bill Swank, or as we knew him, “Mr.Swank”. A dear friend and legendary artist who was, as said in his own words, “So good it's frightening” and “really quite wonderful.”
I owe a great deal of my love for art to Mr.Swank, from whom I learned the fundamentals of T-square and triangle when drawing perspective all the way to using a palette knife to spread acrylic paint onto the canvas to instantly create beautiful mountains.
Classes included drawing, inking and painting to how to throw a curveball and identify the sound of an incoming WW2 Japanese warplane. We learned it all from Mr.Swanks art lessons at his home studio. Thanks to him I'll always be an artist at heart, and as he stated on more than a few occasions, "in forty or fifty years...you might be good!"